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	<title type="html"><![CDATA[Game Accessibility Forum]]></title>
	<link rel="self" href="http://www.game-accessibility.com/forum/extern.php?action=feed&amp;type=atom"/>
	<updated>2010-09-01T09:22:14Z</updated>
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	<id>http://www.game-accessibility.com/forum/index.php</id>
		<entry>
			<title type="html"><![CDATA[Video Game voice acting?]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4083&amp;action=new"/>
			<summary type="html"><![CDATA[<p>High aspirations, I know, but I have always wanted to be a voice actor for animated movies or video games. I have (at least in my opinion) a fairly decent speaking voice, and have many years of music theater experience. I was just wondering if anyone knew how I would go about doing something like that? I live in southern California. Any info would be incredibly helpful...</p>]]></summary>
			<author>
				<name><![CDATA[Sander]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=39012</uri>
			</author>
			<updated>2010-09-01T09:22:14Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4083&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Getting closer to Avatar?]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=3859&amp;action=new"/>
			<summary type="html"><![CDATA[<p>In Avatar, the star was in a wheelchair, but in his Avatar body he could walk. Would that be nice? For the moment the best we can get is what Darkworks is now producing. They will this year produce 3d games on consoles and regular 2d displays. They do this by post-processing the existing 3d data into 3d images. Special glasses then render the 3D data with true colors and sharp images. Unlike the red-and-blue anaglyph of the past. The images can also still be seen in 2D without glasses. Games can be enjoyed by everyone in the room with or without glasses seamlessly. How great is that? Well, not like in Avatar, but nice anyhow...</p><p>More information: <a href="http://www.darkworks.com/news.php">http://www.darkworks.com/news.php</a></p>]]></summary>
			<author>
				<name><![CDATA[sascristian]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-18T17:09:55Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=3859&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[I need Warcraft 3 testers for MFA Thesis project!]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4082&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Hey everyone,</p><p>I am currently working on my MFA thesis project for SCAD and trying to make Warcraft 3 accessible to players with physical disabilities.&nbsp; I have created a custom map prototype and modified a keyboard accessibility script, now I just need other people to test it and provide feedback.&nbsp; If you are interested, please go to <a href="http://www.chrisquinn.com/thesis">http://www.chrisquinn.com/thesis</a> and follow the instructions.&nbsp; There is a brief survey at the end.&nbsp; Please email any questions to chris@chrisquinn.com.&nbsp; Thanks!</p>]]></summary>
			<author>
				<name><![CDATA[ChrisQuinn]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=41129</uri>
			</author>
			<updated>2010-08-18T04:59:39Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4082&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Augmented Reality for blind people (AAR)]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4050&amp;action=new"/>
			<summary type="html"><![CDATA[<p>And not just fun for blind people...<br />We at Accessibility Foundation just finished a brand new 3d Sound Engine for Android adding audio to Augmented Reality. With this Audio Augmented Reality (AAR) engine, we can make sound turn around you through the normal headphone. Or you can walk around and hear if objects or sounds are in front of you or behind etc. Hear things and information that is not there in real life. Hear objects and monsters in the street that nowbody sees and walk towards them. <br />Using state of the art technology for the Android platform, the engine generates sound information to the ears (normal stereo headphone) and calculates distancem sound level, angle and more. First we will make some final tests and then we are looking for YOU programmers out there to help us make games that demonstrate the possibilities of this engine and make the real world more accessible. We plan to start up a project making this possible later this year. </p><p>Questions:<br />1. Do you know other AAR engines (besides for the iphone)<br />2. Who uses and Android phone and would like to test?</p><p>This project was made possible with financial help from Vereniging Bartimeus.</p><p>Eric</p>]]></summary>
			<author>
				<name><![CDATA[Beankyu]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-18T02:22:08Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4050&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Art program for Eye Trackers / mouse pointer users]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4081&amp;action=new"/>
			<summary type="html"><![CDATA[<p>New art program for use with Eye Trackers (or any device that can control a mouse pointer).<br />&quot;Track &#039;N&#039; Trace&quot; simulates drawing freehand using a special on-screen drawing tool.</p><p>More information and download links here (it&#039;s free to download and use):</p><p><a href="http://www.graemesfreegames.com/html/track_n_trace.html">http://www.graemesfreegames.com/html/track_n_trace.html</a></p>]]></summary>
			<author>
				<name><![CDATA[Graeme]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2345</uri>
			</author>
			<updated>2010-08-16T01:56:22Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4081&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Huarong boxes game for in the dark]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4080&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Chinese designer Xiang Pan designed a game based on the centuries old game Huarong. This is a an ancient Chinese game based on textures and shapes. Imagine the floor of a room with a large door. The room is filled with boxes of different sizes. You have to move the boxes around untill you can move the larges box out through the doorway. Now, instead of a room, this is a small and handheld version so no need to fill rooms in your house with boxes. Replace the boxes with blocks with different textures and shapes. Ask the designer to make it for you, smile at friends and family or make it yourself. Looks like a great game and you do not need your computer... pff have a day off.</p><p>Seems the Chinese played the game in the dark. Save the planet!</p><p>Source: <a href="http://www.yankodesign.com/2010/07/26/this-is-not-braille-rubik/">http://www.yankodesign.com/2010/07/26/t &#133; lle-rubik/</a></p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-14T19:17:13Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4080&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Kinect can read sign language]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4072&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Source: <a href="http://www.kotaku.com">www.kotaku.com</a> <br />The patent for Microsoft&#039;s motion-sensing camera Kinect was released to the public last week, and it seems that the device could recognise sign language. Thanks to Kinect&#039;s ability to track hand and arm gestures, it can understand somebody signing at it in American Sign Language, and then convert it to either text or spoken word. Would that not be great. That would make text input through sign language possible and maybe also text output?</p><p>We will have to wait for it because Microsoft announced that they will file the patent but are not planning to use it in the next marketed version of Kinect. The reason for that is the downgrading of the camera unit. The current camera can not see the seperate limbs. But the patent shows the enthousiasm of Microsoft to use Kinect in other markets besides games and to have Kinect help in communication.</p><p>How about that?</p><p>More information: <a href="http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&amp;Sect2=HITOFF&amp;u=%2Fnetahtml%2FPTO%2Fsearch-adv.html&amp;r=1&amp;f=G&amp;l=50&amp;d=PG01&amp;p=1&amp;S1=20100199228.PGNR.&amp;OS=dn/20100199228&amp;RS=DN/20100199228">http://appft.uspto.gov/netacgi/nph-Pars &#133; 0100199228</a><br />(sorry about the long URL)</p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-14T18:52:40Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4072&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Visual interface for speech inpaired gamers]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4079&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Let My Eyes Speak</p><p><span class="postimg"><img src="http://www.econformance.eu/images/i_mos21.jpg" alt="Design of the design, looks like glasses that track your eye movement" /></span> <br />On the Yanko Design website (<a href="http://www.yankodesign.com/2010/07/28/let-my-eyes-speak/">http://www.yankodesign.com/2010/07/28/l &#133; yes-speak/</a>) a pair of funky looking glasses that a speech impaired person can use to communicate. The device tracks your eye movement as Morse-code inputs and then voices it out as speech. One eye is dedicated to “dot” and the other to “dash”. The design seems to includes usage of word and sentence completion. Dont know if this is any better than the stuff allready existing, but it looks nice. But to sit there all the time with the glasses on your nose seems like a burdon closing you off from the rest of the world. Not sure if this would be good as a game interface..</p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-14T18:45:29Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4079&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Nominate your Top 10 Accessible Games now]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=1662&amp;action=new"/>
			<summary type="html"><![CDATA[<p>This is your chance to vote for your definitive Top 10 accessible games. To keep things simple and to avoid any confusion there are only two categories to choose from - free or commercial. All accessible PC games, including online games and interactive fiction can be included.</p><p>Simply type in your top ten games for each category on the actionforblindpeople website.</p><p>Action for Blind people would like to start promoting accessible games through their site. they are starting off with a poll to find out peoples favourite games.</p><p>With a little help from Dark at audiogames.net and the Audyssey list there is now a form on the Action for Blind People website for you to nominate your top 10 games – both free and commercial.</p><p>Please follow the link below, nominate your favourite games and Jason will put a list of the top 5 in each category together before Christmas.</p><p>NOTE: poll is closed</p><p><a href="http://www.actionforblindpeople.org.uk/games.html">http://www.actionforblindpeople.org.uk/games.html</a></p>]]></summary>
			<author>
				<name><![CDATA[billy10388]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-12T03:34:53Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=1662&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[AbleGamers Foundation receives award]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4077&amp;action=new"/>
			<summary type="html"><![CDATA[<p>Congratulations to the AbleGamers foundation. New York City Mayor Michael Bloomberg handed them an Award for their work with games and accessibility. </p><p>The Mayer held an event to celebrate the 20th Anniversary of the Americans with Disabilities Act. At the event, he handed out Disability Awards to organisations who worked hard to make New York more accessible to all people. The AbleGamers Foundation was honored with the Title IV Telecommunications award for its use of technology and accessible telecommunications, including its website, AbleGamers.com; its annual &quot;Game Accessibility Day&quot;, its interactive event &quot;The Accessibility Arcade&quot; that allows non-disabled people to look at, and experience the gaming world from the perspective of the disabled; and its &quot;Path to Games Accessibility Project&quot;.</p><p>The Accessibility Arcade</p><p>The Accessibility Arcade is an interactive event that allows non-disabled people to look at, and experience the gaming world from the perspective of the disabled. State of the art adaptive technology is on display with much of it ready for people to play with. The arcade also offers a chance for disabled people to take some time to play with this innovative equipment, to see if it might be right for them</p><p>Path to Games Accessibility Project</p><p>The goal of the Path to Games Accessibility Project is to convene leading games accessibility experts, game technology vendors, and lead game programmers, producers, artists, and testers to identify and clearly state what technologies and processes can be developed by 2015 that will greatly enhance the ability of people with disabilities to better play the videogames they want and love.</p><p>More information: <a href="http://www.ablegamers.org/pathtoaccessibility.html">http://www.ablegamers.org/pathtoaccessibility.html</a></p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-11T19:41:33Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4077&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[IGDA Webinar august 19 2010: Game Mechanics & Meaning]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4075&amp;action=new"/>
			<summary type="html"><![CDATA[<p>IGDA Presents: Game Mechanics &amp; Meaning with Corvus Elrod<br />Date:&nbsp; Thursday, August 19, 2010<br />Time:&nbsp; 12:01 PM - 1:01 PM EDT<br />Reserve your Webinar seat now at:<br /><a href="https://www2.gotomeeting.com/register/485424370">https://www2.gotomeeting.com/register/485424370</a></p><p>Video games and storytelling have long had an uneasy relationship, with strong proponents for and against the idea that video games should bother with stories at all. But games and storytelling have always had a much deeper cultural relationship than we tend to realize, and the line dividing them is narrow.<br />Join Semionaut and Narrative Designer Corvus Elrod in a discussion of the role that game mechanics have always played in our culture. Then explore how gameplay affects the players&#039; emotional attachment to the shared-storytelling experience that all video games, from Tetris to Mass Effect 2, inherently provide.</p><p>Eric</p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-11T16:15:21Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4075&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[GDC Europe and accessibility?]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4074&amp;action=new"/>
			<summary type="html"><![CDATA[<p>The Game Developers Conference Europe is the pan-European developer event bringing together developers and business professionals across the continent and worldwide. But is there room for the subject of accessible games? </p><p>It&#039;s the international hub for wheeling and dealing in the game industry, featuring visionary keynotes, international speakers and media, and over 40 exhibitors and sponsors. Too bad there is no accessibility track and the searching for the word accessibility does not make you happy also. Or does anyone know about accessibility at the GDC Europe conference? Is anyone going for the disability world? There is one presentation about Kinect, so..<br />The Conference is from 16 to 18 august 2010. Let us know how you liked it:</p><p><a href="http://www.gdceurope.com/index.html">http://www.gdceurope.com/index.html</a></p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-11T16:10:54Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4074&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Kinect may support sign language]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4073&amp;action=new"/>
			<summary type="html"><![CDATA[<p>The patent for Microsoft&#039;s motion-sensing camera Kinect was released to the public last week, and it seems that the device could recognise sign language. </p><br /><p><span class="postimg"><img src="http://www.econformance.eu/images/microsoft_kinect_patent_2.jpg" alt="Kinect picture from the patent, copyright Microsoft" /></span><br />Thanks to Kinect&#039;s ability to track hand and arm gestures, it can understand somebody signing at it in American Sign Language, and then convert it to either text or spoken word. Would that not be great. That would make text input through sign language possible and maybe also text output? </p><p><span class="postimg"><img src="http://www.econformance.eu/images/microsoft_kinect_patent_1.jpg" alt="Kinect picture from the patent, copyright Microsoft" /></span></p><p>Microsoft will be organising a Kinect accessibility Roundtable in September so this is really serious. What could this mean for games and communication for people who are deaf or hard of hearing?</p><p>More accessibility discussion on this forum at: <a href="http://www.game-accessibility.com/forum/viewtopic.php?id=4072">http://www.game-accessibility.com/forum &#133; hp?id=4072</a></p><p>Eric Velleman</p>]]></summary>
			<author>
				<name><![CDATA[Accessibility]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=2</uri>
			</author>
			<updated>2010-08-11T14:39:56Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4073&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[7-128 Software games now have SAPI]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4069&amp;action=new"/>
			<summary type="html"><![CDATA[<p>In response to requests to change our self-voiced games to SAPI compatible games, 7-128 has now released all their blind accessible games to self-voice with the SAPI voice the gamer has as their preferred voice.</p><p>In addition, if a gamer purchases a stand-alone GameBook game and installs it, the GameBook they already have installed will be retrofitted with SAPI.&nbsp; We hope that will please the folks who have complained about our previous voice!</p><p>There are 17 GameBook games (including 5 Popcorn games) that are blind accessible as well as all 8 of the Pizza Games for young children.&nbsp; </p><p>Enjoy!</p><p>Eleanor Robinson<br />7-128 Software</p>]]></summary>
			<author>
				<name><![CDATA[elrobin]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=595</uri>
			</author>
			<updated>2010-08-08T21:18:06Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4069&amp;action=new</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[7-128 Software now has SAPI]]></title>
			<link rel="alternate" href="http://www.game-accessibility.com/forum/viewtopic.php?id=4068&amp;action=new"/>
			<summary type="html"><![CDATA[<p>In response to requests to change our self-voiced games to SAPI compatible games, 7-128 has now released all their blind accessible games to self-voice with the SAPI voice the gamer has as their preferred voice.</p><p>In addition, if a gamer purchases a stand-alone GameBook game and installs it, the GameBook they already have installed will be retrofitted with SAPI.&nbsp; We hope that will please the folks who have complained about our previous voice!</p><p>There are 17 GameBook games (including 5 Popcorn games) that are blind accessible as well as all 8 of the Pizza Games for young children.&nbsp; </p><p>Enjoy!</p><p>Eleanor Robinson<br />7-128 Software</p>]]></summary>
			<author>
				<name><![CDATA[elrobin]]></name>
				<uri>http://www.game-accessibility.com/forum/profile.php?id=595</uri>
			</author>
			<updated>2010-08-08T21:16:54Z</updated>
			<id>http://www.game-accessibility.com/forum/viewtopic.php?id=4068&amp;action=new</id>
		</entry>
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