Topic: Debugging sound card options in the AGM and sound_helper.exe

Here's some quick info about the sound settings in the AGM. We have to leave now! :)

In the "data" folder you find two txt files:

soundbuf.txt
and
soundport.txt

In some cases it is necessary to manually edit these files. Standard they are filled with zeros. If audio does not work at your computer, try modifying these files. Only modify these files if audio output is not correct!

There are two problems. The solutions are a bit primitive...sorry guys :)

Problem: Audio sounds "cracky"
Edit soundbuf.txt and change the 0 to 10 and restart the audio game maker. If that still does not work, try setting it to 20 or 30. (maximum is 30, minimum is 0)

Problem: I have two sound cards and the AGM chooses the wrong one.
Edit soundport.txt and change the 0 to 1 and restart the audio game maker. If that still does not work, try setting it to 2 or 3. Each number is a different audioport on your computer.

In most cases, editing these textfiles is not necessary!

Creative Heroes: http://creativehero.es

Re: Debugging sound card options in the AGM and sound_helper.exe

Hello Sander! Interesting! Do you upload no the Programm to the server? Can you say to mee, wath you make in tis moment? Tanks, Claudio.

Re: Debugging sound card options in the AGM and sound_helper.exe

It'll be up within some minutes...just uploading and getting the stuff right...
Someone ran a download script, which took us some time to stop and reconfig the stuff... :(

Creative Heroes: http://creativehero.es

Re: Debugging sound card options in the AGM and sound_helper.exe

Hi Sander. That is good to know. I do have multiple sound cards on one machine, and  often do have issues with games trying to use the wrong one after they've first been installed.

Re: Debugging sound card options in the AGM and sound_helper.exe

We have created a small application that helps you select the outport you want instead of a trial and error-approach!

Sound_helper!
http://audiogamemaker.com/application/sound_helper.exe

Put this file in the root of your agm folder or the game you have created. When you execute it, it will write a textfile to that directory. It is called audioports.txt and it lists the numbers you can enter into the soundport.txt in the data folder. The audio engine works best with DS (direct sound) drivers. ASIO is also good if you like.

Running this application outside the AGM folder is useless, because it needs files from the AGM data folders.
Let us know how it works. Remember, if AGM already works, you do not need this application.

Creative Heroes: http://creativehero.es

Re: Debugging sound card options in the AGM and sound_helper.exe

I don't understand why the AGM couldn't be made to use the default sound card listed in the Control Panel sound applet. That way, when I want to switch sound cards, AGM will automattically use the new card without need any  editing of the config txt's.

Re: Debugging sound card options in the AGM and sound_helper.exe

Helo. I run soundhelper.exe, but any file soundports.txt isn't create. Thanks.

Re: Debugging sound card options in the AGM and sound_helper.exe

vlcek wrote:

Helo. I run soundhelper.exe, but any file soundports.txt isn't create. Thanks.

Hi,

Did you put it in  in the root of your AGM folder?

Richard

Re: Debugging sound card options in the AGM and sound_helper.exe

AudioGames.net wrote:
vlcek wrote:

Helo. I run soundhelper.exe, but any file soundports.txt isn't create. Thanks.

Hi,

Did you put it in  in the root of your AGM folder?

Richard

Yes. I copy program to: c:\audiogamemaker\data thanks.

Re: Debugging sound card options in the AGM and sound_helper.exe

Yes. I copy program to: c:\audiogamemaker\data thanks.

Put it in the AGM folder. NOT the data folder. So the path to sound helper should be:
c:\audiogamemaker\sound_helper.exe

Creative Heroes: http://creativehero.es

Re: Debugging sound card options in the AGM and sound_helper.exe

Sander wrote:

Yes. I copy program to: c:\audiogamemaker\data thanks.

Put it in the AGM folder. NOT the data folder. So the path to sound helper should be:
c:\audiogamemaker\sound_helper.exe

Thanks.