Topic: 3d games, how accessible is that?
Darkworks will this year produce 3d games on consoles and regular 2d displays. They do this by post-processing the existing 3d data into 3d images. Special glasses then render the 3D data with true colors and sharp images. Unlike the red-and-blue anaglyph of the past. The images can also still be seen in 2D without glasses. Games can be enjoyed by everyone in the room with or without glasses seamlessly. How great is that?
The result is announced to be a high-quality, cutting-edge experience for the console audience without expensive barriers to adoption. Darkworks will be giving demonstrations of its 3D technology at Game Developers Conferences and Expos.
Developed by Darkworks, the TriOviz for Games SDK leverages existing three dimensional graphics information to greatly enhance the depth-of-field; as well as volume and position of geometry and characters within a scene. This negates the need for rendering multiple images so TriOviz for Games does not require intensive computing power – the resolution, performance and game play integrity are maintained.
As a post-process, Darkworks' SDK says they integrate into the production pipeline, supporting both popular and proprietary game engines; requiring as little as a couple of days or a week to integrate, depending on the implementation.
Darkworks is enthusiastic but are you? What possibilities do 3d offer to people with disabilities in games.
More information: http://www.darkworks.com/news.php
