Featured video: Michelle Hinn
This site features a small interview with Michelle Hinn, chair of IGDA's Game Accessibility Special Interest Group about game accessibility. Follow the image link above to view the video (with captions).
This website is part of the Game Accessibility project, a research project that focuses on the accessibility of electronic games for gamers with disabilities. This website aims to inform disabled gamers about the availability of accessible games, and functions at the same time as an academic resource for developers, publishers and researchers in order to stimulate accessibility in games.
A free weekend gamejam will be organized by the accessibility foundation at the Dutch Game Garden in Utrecht. All game developers or game developer students are invited to attend and help create or modify games accessibile to people with disabilities. Guidance, playtesters from the target audience and food will be provided..
Developers can sign up as a team or as individuals.
In conjunction with Global Accessibility Awareness Day (15th of May) developers all across the globe are coming together for a gamejam focused on accessibility: Gamejolt's accessibilityjam.
A physical gamejam is also organized in London: a11yjam. Talks and advice from accessibility experts will be provided at the event.
The game has been designed with the needs of the blind and visually impaired in mind but is also designed to be played by the non-impaired. Our goal is to deliver an exciting, immersive experience in which the player will always be fully aware of what is happening through the use of voice-overs, sound effects, ambient sound and music.
In Audio Defence: Zombie Arena, you’re a gunslinger fighting your way from anonymity to fame and glory in Dr. Bastard's Zombie Arena, a deadly live spectacle where the mischievous Dr. Bastard pits his zombie experiments against lone challengers for the bloodthirsty pleasure of the audience.