accessibility logo

Game Accessibility

sitemap  |   contact
Logo of the Dutch Foundation for the Disabled Child, Logo of SNS Bank and illustration

Participants

In the Game Accessibility project, the Accessibility Foundation collaborates with the following parties:

Sponsors


Logo Organisation Description
NSGK logo NSGK The NSGK's aim is to "promote and financially support initiatives that aim at the participation and/or integration in society of individuals with a disability until the age of 27-years-old in the Netherlands". The NSGK supports the Game Accessibility Project with a significant financial contribution.
Website: http://www.nsgk.nl.
SNS bank logo SNS Bank SNS Bank supports the Accessibility foundation financially on an annual basis. Part of this financial contribution is used to fulfill the goals of the Game Accessibility Project.
Web site: http://www.snsbank.nl/

Want to sponsor the Game Accessibility project? Please contact us!


Participants


Logo Organisation Description
IGDA GA-SIG logo - click this image to visit this organisation IGDA Game Accessibility Special Interest group (GA-SIG) The Game Accessibility Special Interest Group (GA-SIG) was formed to help the game community strive towards creating mainstream games that are universally accessible to everyone, regardless of disability. Through its work the GA-SIG hopes to help bridge the knowledge gap on increasing accessibility of mainstream games that exists between disability groups and game developers and publishers.
Web site: http://www.igda.org/accessibility
TU/e logo Technical University Eindhoven The TU/e intends to be a research-driven, design-oriented university of technology, with its primary objective to provide young people an academic education within the engineering science & technology domain.
Web site: http://w3.tue.nl/en/
Universally Accessible Games Activity logo Universally Accessible Games Activity (FORTH ICS) The Human Computer Interaction Laboratory (HCI Lab) of FORTH-ICS , established in 1989, is an internationally recognised centre of excellence, with accumulated experience in user interface software technologies, design methodologies, and software tools. The Laboratory currently carries out the Universally Accessible Games Activity, in which the principle of universally accessible design is tested with games. It has currently delivered two accessible games: UA Chess and UA Space Invaders.
Website: http://www.ics.forth.gr/hci/ua-games/index.html
OneSwitch.org.uk logo - click this image to visit this organisation OneSwitch.org.uk One Switch is a resource of fun ideas and 'assistive technology', aimed at moderate to severely learning and physically disabled people. The website aims to promote the inclusion of some of the most excluded group of people in gaming today.
Website: http://www.oneswitch.org.uk
Games[CC] logo Games[CC] Games[CC] is a dedicated group of captioners, translators, artists and programmers who mod existing games to add closed captioning to them. Games[CC]'s first completed project is Doom3[CC] which in addition to adding closed captions and a unique visual sound radar to Doom 3, was also nominated for the IGF Choice Award for Best Doom3 Mod of 2005.
Web site: http://gamescc.rbkdesign.com/
AudioGames.net logo - click this image to visit this organisation AudioGames.net AudioGames.net is the biggest online archive of audio games and blind-accessible games and includes developer links, download links, game descriptions and reviews, articles (ranging from popular web articles to academic research), cheats, walkthroughs, MODs and a very popular and active forum to support the community. AudioGames.net provides back issues of Audyssey Magazine and hosts exclusive (online) games such as Drive, an audio racing game and Sudo-San, a sudoku application for the blind.
Web site: http://www.audiogames.net
Pin Interactive logo - click this image to visit this organisation Pin Interactive AB Pin Interactive AB creates concepts for communication and learning environments adapted to the users' needs, from a pedagogical grounding with a technical competence within digital media technology. Pin Interactive AB started the IGDA Game Accessibility SIG in 2003, contributed in writing IGDA white papers and having roundtables and panels at the Game Developers Conference about Game Accessibility. Pin Interactive also won the "Innovation in Audio Award" for their 3D blind-accessible game Terraformers.
Web site: http://www.pininteractive.com

Want to participate in the Game Accessibility project? Please contact us!