Conclusions on gaming with the Oculus Rift

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Amount of enthusiastic Oculus Rift gamers

The Oculus Rift is a marvelous new way to make games more accessible for people with certain disabilities. As you might have read in our other article ‘Gaming with the Oculus Rift for people with disabilities’ few problems still exist that can be solved easily through simple adjustments.

Testing the Oculus Rift
We have invited people with different disabilities to test the Oculus Rift. To learn more about our conclusions read the article mentioned earlier. If you like to see what the gamers thought about the Oculus Rift individually, check out the individual opinions mentioned below.

Oculus Rift benefits visually disabled
Amount of visual disabled gamers who benefit from the Oculus Rift whilst gaming.

This project and the amount of gamers with a disability who tested the Oculus Rift is unique in the world and has not been done before. This is particularly interesting for (Serious) game developers, since with a few adaptations games can be made accessible for everyone. Make sure to check out our articles on the Game Accessibility Guidelines and how to make your games accessible for people with a certain disability.

Testperson: Yvo Auditory disability: close to hearing impaired
Conclusion after performing the test session:
Yvo is a very enthusiastic gamer and responded very positive towards the Oculus Rift. Whilst gaming he rather used his own headhphones. This way he is able to hear more thanks to adjusting his own headphones with his hearing aid. He thinks gaming is very cool and sees a future. Whilst gaming Yvo does not suffer from his disability but he thinks he misses out on certain parts because he doesn’t hear enough. He thinks the Oculus Rift wil only be finished when it is fitted with a new screen and when there are more games available.
Testperson: Lowie Visual disability: remaining visus 11%
Conclusion after performing the test session:
Lowie loves to game during his time off. Whilst gaming he usually sits very close to the screen in order to be able to see something. That is why the Oculus Rift is such a relief for him. Gaming this way is a new step forward and he is all but negative about the Oculus Rift.
Testperson: Tara Physical disability: Autism
Conclusion after performing the test session:
Tara is a very calm girl who isn’t very quick with showing her enthusiasm. Yet she is very positive about gaming with the Oculus Rift en she rewards it with exceptionally high points. Whilst gaming she isn’t bothered by her disability.
Oculus Rift sick
Percentage of gamers who got nausea whilst gaming.
Testperson: Danique Physical disability: Autism
Conclusion after performing the test session:
Danique is such a fanatical gamer that she desperately wants to finish the game. It is very, very frustrating for her when a game is too difficult and she isn’t able to finish it. She thought gaming with the Oculus Rift was awesome and she would love to do it more often. Her disability doesn’t influence gaming with the Oculus Rift.
Testperson: Sebastiaan Visual disability: remaining visus 5%
Conclusion after performing the test session:
When playing a game, Sebastiaan always sits very close and with a bended back to his computer screen. He likes the fact that that isn’t necessary anymore when gaming with the Oculus Rift. He thinks there will be a bright future in gaming for people with a visual disability.
Testperson: Albert Visual disability of tunnel vision in combination with reduced mobility
Conclusion after performing the test session:
Albert is a frequent computer user en has heard a lot about the Oculus Rift. He couldn’t wait to try it out. Due to his tunnelvision using the computer has proven to be exhausting, for example when he has to find the cursor he has to scan the whole screen. Games where you have to look for things don’t make him happy. The Oculus Rift has a screen that still needs development, in his opinion the pixels are very annoying. With better pixels he would have a better experience.
Testpersons: Melanie, Edwin, Daan, Peter, Stefan, Debby, Mike, Robert and Davy. Visual disability: totally blind
Conclusion after performing the test session:
Because all these testpersons are totally blind they are unable to play games using the Oculus Rift. Stefan van Loenen however was, although he is blind, very interested in the Oculus Rift and wanted to have the experience of feeling the Oculus Rift on his head.
Testperson: Nina Motorical disability: misses her lower left arm
Conclusion after performing the test session:
In her daily life Nina almost never uses the computer to play games. Typing is very difficult for her. She thinks the Oculus Rift is very special but would probably never use it at home. Games are unplayable when different combinations of keys are asked for. A possibility to create her own combinations would be a solution.
Testperson: Maryam Visual disability: reduced vision and tunnel vision
Conclusion after performing the test session:
Maryam had a great experience using the Oculus Rift. Finally she doesn’t have to scan the screen anymore until her back hurts. It’s very important for her that objects have a bigger contrast compared to the background. Different colors also help her because then she doesn’t have to think what was there or what picture was shown.
Testperson: Aaron Physical disability: Autism
Conclusion after performing the test session:
Aaron thought gaming with the Oculus Rift was really cool. To him it was so realistic that when a game was a bit more scarier he rather stopped gaming. He doesn’t like things that try to distract him and he didn’t use the turning of his head too much.


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