The role of the mouse in audio games

Pre-build Computers usually ship with a free mouse. Visually impaired user usually don’t use that mouse though, the keyboard is a much easier way to control their computer because it doesn’t involve clicking on things. But is it the same story in gaming? Can the mouse add to the gaming experience of an audio game? Can the mouse have more uses than just clicking on things? Could the mouse in some situations even work better than a keyboard? Can a mouse gesture recognition system be enhanced with audio feedback? This article says it can and shows why and how, not just with text, but with three simple downloadable examples.


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