A JRPG that takes place on the streets of Shibuya in Tokyo. An action game with some unique storytelling.
The player takes the role ‘Neku’ a local amnesiac teenager dropped in a game for his life, fighting monsters and solving quests together with a ‘partner’. During the game Neku collects unique ‘pins’ with which he can attack. What is most special about the original version of this game is that, when encountering an enemy, the player hasto control two individual ‘fights’ at the same time on two different screens. The iPhone/iPad version works a bit different, only sometimes summoning the partner to the field.
- Release date:
- May 19, 2019
How to play The world ends with you
The option is there! A bad point is that the game has no real options to change anything besides difficulty. It will always look the same and it has little to no spoken text to assist the written. A positive is that he game is in a comic/manga style with some graffiti influences and has very strong contrasts and colours. The letter types used are also clear and big enough to read for player with moderate visual problems as long as the game is played on the iPad. The iPhone screen and the screens of the Nintendo DS are somewhat small for that. Almost throughout the entire game (outside of a small amount of cutscenes) the player has plenty of time to read any text that comes up since the player decides when they are done reading. The style of fighting might be a bit fast for those who have trouble following fast movements but the combat styles offer ways around that and there is always the option of putting the game on ‘easy’.
Easily doable. The game does contain sounds that don’t come with subtitles but they are far and few in between and non-essential for completing the game. About 98% of the text in the game is lettered. There is a very small amount of cut scenes that have no subtitles but what is said in those is easy enough to find out through other texts. Further there are ‘random phrases’ that are used during combat by Neku and the option of ‘choosing your own background music’ is something else but overall an almost complete experience is available to players even without sound.
This game can be insanely difficult for people with problems with their motor controls, especially in the hands. On the Nintendo DS, the player needs to play with buttons with one hand, with a stylus with the other and especially with the stylus it needs fairly fine motor control. Also, the tempo is high. For players with the iPad and iPhone the game is a bit easier on the players since there is only one fight on the screen and the controls are done by dragging their fingers over said screen in different patterns. Still, it needs a fair bit of precision and the tempo stays high. It might be possible for players with motoric difficulties to find their own way to play, especially on the iPad, but it would take a fair bit of experimentation.
Difficult, very difficult. The game does contain clear instructions on how to play and the player has the option of finding them again in the menu but the ‘finding’ itself can become a problem. Tutorials are found among ‘items’ and it takes searching. Also, the game itself is fairly complex. Controlling the fight is done through a variation of movements over the touchscreen that changes every time the player puts down different ‘pins’ to use. Every time the player has grown somewhat used to their playing style they are forced to change it. In the original DS version of the game, the player is forced to split their attention between two screens each with their own ‘fight’ during every battle. Next to that there are a lot of rules gouverning item equipment. While these things mostly make the gameplay variable and interesting, they can also make the game very hard to play for people with certain difficulties.